Unveiling the Significance of an Explorable World Map in Final Fantasy VII Rebirth
When Final Fantasy X burst onto the PlayStation 2 scene in 2001, it not only transformed the Final Fantasy series but also revolutionized the entire role-playing game genre. With its finely-tuned turn-based combat, captivating storyline, enchanting soundtrack, and visually stunning graphics for its time, Final Fantasy X became a pivotal entry in the history of video games. However, there was one notable absence that left key developers lamenting: the lack of an explorable world map. Yoshinori Kitase, a producer on Final Fantasy VII Rebirth and a director on various Final Fantasy titles, expressed regret over the disappearance of the world map, a feature present in the series since 1990. Kitase mentioned, "We started off expressing this world that you can venture through this world map," emphasizing how the transition to real-time 3D in Final Fantasy X marked a halt in world map development. Despite its acclaim, Final Fantasy X faced criticism for its linearity, prompting the team to rethink exploration in subsequent games. Kitase explained that the move to a real-time 3D environment made creating a full world map challenging. The absence of a clear world map became the norm in later Final Fantasy titles, until the development of Final Fantasy VII Rebirth.
Tetsuya Nomura, creative director on Final Fantasy VII Rebirth, admitted that the absence of a world map felt strange and that an RPG, especially a Final Fantasy game, should have one. With the upcoming game, Square Enix aims to revive the joy of exploring a vast world map, breaking free from the confines of Midgar and expanding into a vast world. In Final Fantasy VII Rebirth, the studio plans to redefine the modern RPG world map, offering a seamless and expansive environment for players to explore. The demo showcased Junon segmented on the world map UI, allowing players to traverse the entire region seamlessly. The game's extensive world is filled with story missions, side content, and minigames, surpassing the exploration capabilities of recent Final Fantasy titles and even building upon what was seen in the Remake. Square Enix anticipates that this innovative approach to the world map will captivate players, encouraging them to engage with diverse content. Naoki Hamaguchi, director of Final Fantasy VII Remake and Rebirth, highlighted the game's design philosophy, emphasizing player freedom to embark on unique adventures based on personal interests within the expansive world. The studio's commitment to enriching player experiences is evident in Final Fantasy VII Rebirth, with its release on PlayStation 5 slated for February 29, promising a rejuvenated exploration aspect in the beloved franchise. For further insights into the team's approach to side content in Final Fantasy VII Rebirth, refer to this link. Explore more exclusive details about the hands-off demo here, and find additional Final Fantasy VII Rebirth content by visiting the banner below.